A
Reflection on the tutorials:
As
someone who has virtually no online technical experience except for Solitaire
and FreeCell, it is difficult for me to fully and credibly reflect on the
various tutorials I’ve been introduced to so far.
I
liked and felt comfortable with using Fotobabble. I think it would prove to be
a useful tool for students to post things about themselves, within instructor
provided guidelines, that would help towards creating an online social
community. The web bookmarking tool, Google Bookmarks, is also a tool that
would be beneficial for all users and at all levels. The portability feature of
this tool can be very useful for users as they move through the courses to
finish their degree or certification. This tool is user-friendly and while more
tech savvy students may already know how to use it, even non-traditional adult
learners like me can navigate through the various possibilities this tool
offers. I was also able to Google the online tutorials for the Bookmarks and
found them to be detailed and helpful. Lastly, I also liked using the Wiki
feature. As a teacher of history, I believe Wiki could be used by students to
create detailed timelines or flesh out a certain era or a topic. This could be
used as individual or as group projects with instructor assigned topics.
The
downside to using many of the web tools is the requirement to sign in and
create profiles. I am always concerned about my privacy and the amount of
personal data that others may be able to access. This is the same reason that I
only participate on Facebook to keep up with family and friends who mostly live
on different continents. I often do not agree with many of the postings or
viewpoints posted there and so do not contribute to any discussions on those
websites, nor do I know how many of those ‘Like’ features are being tracked by
third or fourth party users or lurkers. It would probably be easier to stay
connected to students and inform them of upcoming deadlines or events, or have
them post concerns or thoughts on a Facebook website since most users seem to
access it on a regular basis, but email would work just as well.
Reflections
on Second Life:
I
agree with Petrakou (2010) that collaborative learning in an online environment
is important for social interaction which is an important building block of a
successful online class. After reading about Second Life in both Warburton’s
(2009) and Petrakou’s (2010) articles, I would also agree that learning in a
virtual world provides the student with a spatial dimension in which
interaction and interactivity between all the participants, students and
instructors, can take place synchronously. From what I understand of the basis
of Second Life is that while the program has been put together by the producing
company, the tools of the program puts the controls in the hands of the users.
Users decide how they, or their avatars, will create and interact in their
constructed space or community.
However,
from the readings and the DELTA workshop video, some concerns seem to come
through. Firstly, it would seem that many students would need to familiarize
themselves with navigating through Second Life. The video instructor mentioned
that she has her students register and learn about Second Life well in advance
of the course. Therefore, a long preparation time seems to be required, if one
is a novice, before a student can even take the course. The technical
capabilities of student computers could be an issue if they are not on par with
the demands of the program, and accessibility could be problematic if the
student is not on campus or near to newer public computers. Even the instructor
seemed to have problems with slow connections and buffering on a university
grid.
While
watching the DELTA video, I felt overwhelmed with all the possibilities that
Second Life presented. The thought of going through a museum or walking on the
Great Wall of China is exhilarating, but why is it necessary to become a
virtual person to experience a 3-D rendering of a room, or to move from wall to
wall, or from room to room? Is it just the ‘cool’ aspect and the next level in
an online existence, or does it truly have academic value to be virtually
present in a created space? Also, what about the behavior of the virtual users
towards each other? The DELTA instructor mentioned the ‘dark areas’ to be
avoided just like one would in real life. This would mean putting strong
guidelines and rules in place and that can only be done if the instructor is
proficient in navigating within Second Life. So, how much training is required
to be able to navigate confidently through Second Life as an instructor, and be
able to impart that training to the students?
While all this technology is exciting and daunting, I feel that I would
have to experience it first hand, and for a length of time, to fully understand
Second Life.
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