I liked reading
Diane’s blog about the merits and the problems of Second Life. I also found
her description of the residents and avatars interesting because they are the
ones that create the environment of the Second Life. As someone who has not had
an opportunity to use or participate in Second Life, I find my knowledge is
limited to this week’s readings and the links posted in Digital Learning
Environment website. The concept of Second Life, to me, is both exciting and
overwhelming. It is exciting because of the synchronous interaction with others
in the same environment, and it is overwhelming because of the amount of
preparation that seems to be associated with using this program, both by the
students and the instructor. At its very core, for the purpose of educational
value, the idea is to foster an online community; the virtual counterpart of a
real, traditional, classroom. In order to create this community, Palloff and
Pratt (2007) point out that students and instructors are required to establish
a presence and that the importance of creating a social connection online
“almost supersedes the content-oriented goals for the course” (p.14). One of my
main concerns with creating an avatar or an online persona is whether the
creation is a true creation of the user’s personality, or is it a creation of
how the user would wish he or she to be. Can the creation of an online persona
become problematic especially if the role playing supersedes the academic
exploration? What if an avatar does not “behave” like its “real-world
counterparts” as Warbuton characterizes it would do (2009, p.418)? This could
also be a hindrance in “building trust and authenticity” which Warburton points
out, is “critical to interact successfully as a group (2009, p.422).
Another concern is that not all students will
automatically want to, or feel comfortable creating and using an avatar in a
virtual world. Someone like myself who is naturally suspicious of putting
myself “out there” in any form, I would not be able to make full use of all the
features on Second Life. Like you, I too like to use power points with some animation in
both face-to-face and in the online component. I think video-taping a lecture and putting it up as part of the instruction method could also be an important part of online instruction.
On the flip side
of these concerns, I do like the use of Second Life in instructor training
workshops as discussed on the website http://www.guide2digitallearning.com/teaching_learning/10_ways_use_avatars_education.
While I think that Second Life does offer many possibilities to further online
instruction, I find that this method requires an inordinate amount of
preparation and practice prior to its actual implementation.
References
Palloff, R. M., & Pratt, K.
(2007). Building online communities: Effective strategies for the
virtual
classroom. San Francisco, CA: Jossey-Bass.
Warburton, S. (2009). Second Life
in higher education: Assessing the potential for and the
barriers to deploying virtual worlds in learning and
teaching. British Journal of Educational Technology, 40 (3), 414-426. doi:
10.1111/j.1467-8535,2009.00952.x